Back

This is some older work I did for Anno 2205, which was released back in 2015. As a 3d artist I was responsible for modeling, texturing and animating the assets. I also had the possibility to create a couple of assets for the Orbit and the Tundra DLCs. Big thanks to all the other teams and people that I've had the pleasure to work with on the wonderful game back then.

Published

2015


Software used

3ds Max, Substance Painter, Substance Designer, xNormal, Photoshop


Field of work

Modeling, Texturing, LODs, Animation


CGI Grapes CGI Grapes CGI Grapes CGI Grapes CGI Grapes CGI Grapes CGI Grapes